34 players attended the event at Leodis Games in Leeds for the 7th A Song of Ice and Fire event ran by Thomas (and Paul), with a good showing from the Wardens of the North-West...

WARDENS OF THE NORTH-WEST MEDIA CONTENT
YOUTUBE @WotNW
TWITCH wotnw
Qyburn's Message
Thomas managed to get a massive haul of prize support, with sponsors from the following companies
Titan Trays
Baron of Dice
A Ballad of Fire and Ice Collection
Strata Miniatures
Tritex Games
Gamingfigures
Ignis Potions
The Unrelenting Brush
And the thing that really makes the Leeds events stand out as the tweaks to list building and scenarios, that are not too hard to comprehend, but are hard to and explain so I've listed them here
LIST BUILDING RULES EXPLAINED.pdf
(Main one's are 50 point lists and all 7 tactic zones in play)
And of course, the venue is great. They don't stock ASOIF, but still worth a visit for so much more...
Leodis Games

SPECIAL MEGA-GAME ANNOUCNEMENT
SUNDAY 18th MAY
GAME 1
Jake "Jakemorr" Morries
FREEFOLK
SCENARIO: A GAME OF THRONES
I've briefly spoken with Jake at the last event, but been chatting about Free Folk on line fora few years now so it was good to finally meet and play each other. he is a sound bloke, and his Monsters of the North list is one I nearly replicated, but decided I needed Mammoths...
Scenario and Game Mode
JAKE'S LIST
Mag the Mighty - Mag Mar Tun Doh Weg
Giant Spear Thrower
Giant Spear Thrower
Savage Giant
Savage Giant
Savage Giant
Savage Giant
Wun Wun
No NCU's, but that is what Thomas's event encourages, non-Meta lists...
I built lists (all 3) specifically to reflect the scenario names, not how good they
would be
With Game one being A Game of Thrones, I took Rattleshirt and called my list
A Game of Bones
Bonelord's Chosen wth Rattleshirt - The Lord of Bones (C)
Followers of Bone with Champion of Bone
Followers of Bone with Champion of Bone
Free Folk Raiders with Raid Leader
Varamyr Sixskins - Master Skinchanger
Wolf Pack
Shadowcat
Cave Dweller Savages with Tormund Giantsbane
Free Folk Raiders with Borroq - Boar Skinchanger
Borroq's Boar
Wolf Pack
NCU's
Craster, Lady Val & Mance Rayder
TERRAIN & DEPLOYMENT
TERRAIN: Woods, Bog, Stakes and Hedge
MONSTERS: Giant, Wun Wun, Mag, Spear, Spear, Giant, Giant
Free Folk: Followers, Cave Dwellers, Borroq Raiders, Boar, Chosen,
Wolfpack, Followers, Raiders, Varamyr
With far more activation, and complete control of the tactics board, I advanced up the flanks, using Val and the Horses separately to get Varamyr up beyond the charge arc of the far right giant. I had taken both objectives closest to my side, but held back in the centre as Jake advanced there
ROUND 2
Jake went first, after I brought Shadowcat on to support Varamyr. He turned the Giant on my right to face the threat before losing three Raiders to a thrown spear (one hit, two from panic)
On the left, I had moved up my Followers of Bone to threaten the far left objective but Jake countered, charging in with a Giant who took two wounds from Horrific Visage but dropped half my unit
I had Mance take the swords an attacked back, failing miserably to damage the Giant
On the right, Varamyr took the far objective as my right Followers sat on the near one. Shadowcat ran around behind the Giant.
On the left, Tormund lived up to his name as he and the Cave Dwellers flanked the Giant, killing it and surging forth onto the far objective. Wun Wun turned to face as Mag had gave up his activation to get the dead giant to charge earlier. I kept m other units out of charge range, more or less before the last activation after Jake had ran out, which saw Borroq's boar run forward and take the centre.
BOARD END OF ROUND 2
The giants were encircled, with my units controlling all the objectives, and I was avoiding combat except where I could bring my numbers to bear. Mance had taken the swords, Craster the letters and Val the Horses to get the wounded Followers back onto the near left objective.
END OF ROUND 2
BONELORD 6 VP's (1 unit, 5 objectives)
MAG's MONSTERS 0 VP's
ROUND 3
I activated Shadowcat, charging the Giant in front of Varamyr as the far Giant was blocked from the charge by his big mate.
The Giant attacked back but with disrupt and weakened, only did one wound on my cat. I had Varamyr charge the Giant as wanted to keep them busy while I brought my units up
Jake played Blitz to get Wun Wun into my Followers of Bone, bludgeoning them to death to claim the near left objective.
Tormund and his Cave Dwellers went after Wun Wun but rolled poorly
Both units on the right had Endless Horde on them now, in the event the Giants got to grips with them
I took the swords to allow Tormund another attack, but despite needing 3+, my dice were not made aware...
Varamyr died to the weakened Giants attack, so I sent his loyal wolfpack in to slow it down
A failed charge by a Giant allowed my Raiders to charge it
Mag failed a charge against Borroq (he needed a 6+), so Borroq swung around with Val and took the centre
BOARD END OF ROUND 3
END OF ROUND 3
RATTLESHIRT 8 VP's (1 unit, 7 objectives)
MAG 2 VP's (2 units)
ROUND 4
I activated the Followers of Bone who charged the wounded Giant, killing it and surging forth back to the objective
But this triggered a "last of their kind" tactics card for Jake, so another Giant charged into my Raiders
Mance on the Swords saw Tormund and the Cave Dwellers drop Wun Wun
Borroq's Raiders managed to barely fend off thrown spears and a spear charge
My Wolfpack showed that my dice truly are not loaded
END OF ROUND 4
RATTLESHIRT 12 VP's (3 units, 9 objectives)
MAG's MONSTERS 2 VP's ( 2 units)
BOARD END OF ROUND 4 (& GAME)
's
No doubt about it, Jake suffered with no NCU's. Even turning to face burned a units activation and with Horses and Val, I simply outmaneuvered the Monsters and won on objectives. Tormund did a great job in killing giants, aided by the Cave Dwellers but Mag didn't even get into combat and I sacrificed units and my mini-monsters to keep the Giants at bay. Jake was a pleasure to play against but my maneuvering just proved too much
MATT's NIGHTS WATCH was also facing FREEFOLK
PAINTING
My Mag list for Game 3
GAME 2
Joel "Joalf" Kelly
GREYJOYS
CUSTOM SCENARIO: KING OF THE HILL
Not played Joel before, but seen him at many events and he is a damn good Greyjoy player, so I knew this would be a tough test. Fortunately, I was running Mance commander, in The King of the Hill Beyond the Wall list
Followers of Bone with Mance Rayder - King Beyond the Wall (C)
Spearwives with Raid Leader & Jarl
Cave Dweller Savages with The Great Walrus
Frozen Shore Bear Riders
War Mammoth
Spearwives with Harma
NCU's
Ygritte, Jon Snow, Lady Dalla & Styr
Joel had also opted for 4 NCU's in a nasty Baelor list
Iron Victory Crew with Baelor Blacktyde (C) & Reaver Captain
Ironmakers with Dagmer Cleftjaw
Drowned Men
Ironborn Bowmen with Drowned Prophet
Bloody Mummer Zorse Riders with Glory Seeker
House Harlaw Reapers with Lady Greyjoy & Qarl
NCU's
Erik Ironmaker, Wendamyr, Beron Blacktyde & Petyr Baelish
TERRAIN & DEPLOYMENT
TERRAIN: Corpse pile, Wall, BIG HILL, Bog Stakes
GREYJOYS: Zorses, Ironmakers, Bowmen, Drowend Men to rear, Reapers
(Iron Victory Crew in Outflank)
FREE FOLK: Spearwives, Mance's Followers, Cave Dwellers, Mammoth, Bear Riders
(Jarl's Spearwives in Outflank)
ROUND 1
I opted to go first, so Baelor came on straight away on my right flank. I took the Letters with Ygritte and weakened the bowmen, Joel moved Ironmakers up with Erik on Horses. I then took the Water gardens, and Joel moved his Zorses up slightly on my left
I did two wounds on a Zorse with a panic check from the Crown
Joel then activated an NCU, and I played Wildling Diplomacy. I gave Joel the card to read, and he carried on so I did D3+1 Wounds on the Drowned Men, killing them. The Zorses got healed before Joel activated the Ironmakers marching and putting them on the hill objective
So I made a 5+ charge straight into them with the Cave Dwellers
All my attacks hit...
Dropping two of the heavily armoured Greyjoys. My Mammoth also went for a long charge, needing a 6+ but I got a five first time, and a 1 on the re-roll
ROUND 2
I brought Jarls spearwives onto the board by the left objective which happened to be the scoring objective for this round. Before charging into the Zorses with Harma's Spearwives
I used Co-Ordination tactics to give the Cave Dwellers horrific Visage in case Joel was tempted to attack from the Swords.
My Bears were being mauled front and side, although Baelor did suffer four wounds from charging through the stakes
But I suffered badly, barely hanging on
But the attack allowed the Mammoth to move from Diversion Tactics, and he moved up ready to flank Baelor
The Zorses retreated out of combat, and my Cave Dwellers dropped another Ironmaker, after I dropped a rank from Bowmen shooting. But the Ironmakers attacked back with their Critical Blow...
Ten hits resulted which finished off the Cave Dwellers
So I charged in with Mance and his Followers of Bone, dropping two Ironmakers and gaining a Rattleshirt card (+1 armour)
The Mammoth charged in but rolled pretty poorly, doing only one wound
END OF ROUND 2
GREYJOYS 2 VP's (1 unit, 1 objective)
FREEFOLK 2 VP's ( 1 unit, 1 objective)
ROUND 3
Going first, I took the Swords and threw spears, missing all before charging Harma's unit into the Zorses flank but didn't manage to kill them. Bad Dice!!!
Joel took the letters, weakening Harma and I healed up off of the bags to deny it to Joel
I activated Harma but with weakened failed to hit... Nightmare!!!
Mance and the Followers of Bone also failed to dent the Ironmakers!!1
The Mammoth dropped the Iron Victory Crew to Baelor but he wouldn't die as the Mammoth only has one rank so the Iron Victory Crew auto passes morale
The Zorses healed up and fought back, but I charged the flank of the Ironmakers with a full unit of Spearwives, dropping them to a single rank.
Blacktyde Resentment was played and Mance, to the ultimate ruin of his army, failed his Counter-Strategy
I looked in a strong position on the hill with just the Ironmakers left to activate. And they did. With Blacktyde Resentment they had +2 to hit and +2 attacks, Vicious and then Dagmars Battle Scars gave them highest attack dice and rerolls. Throw in Critical blow and +1 attack from two pillage, 10 dice on 2+ with rerolls. The Jarl and his Spearwives were butchered in one bloody attack!!!
Still, at least I was contesting the objective!!! The Mammoth died after getting flanked by the Reapers though...
END OF ROUND 3
GREYJOYS 6 VP's (2 units, 2 objectives)
FREEFOLK 2 VPs (1 unit, 1 objective)
ROUND 4
Joel took the swords, using the same tricks to one shot Mance and his Followers of Bone
The Zorse Riders had previously retreated end of last round, so I tried a 3+ charge with Harma but I failed
Dagmar then charged them, losing a man for Fingerdance to make me Vulnerable
Wiping them out and securing a total victory for House Greyjoy
END OF ROUND 4 (& Game)
HOUSE GREYJOY 9 VP's (6 units, 3 objectives)
FREE FOLK 2VP's (1 unit, 1 objective)
That game really went downhill after I killed Joel's Drowned Men. His Ironmakers were immovable, his Iron Victory crew invincible and damn, but if those Zorse riders were incredibly lucky. I simply couldn't finish off a unit. and though i did control the tactics bard pretty well, while i won the left, Joel and his forces controlled the right and i bounced off of the Ironmakers on the hill. A comprehensive and deserved win for Joel.
GAME 3
STEPHEN "SLHopkinson" HOPKINSON
BARATHEONS
I've not met Stephen before, but I was looking forward to this game as I was running Mag and his Baratheon armour wouldn't help much. A slight tweak on Here We Stand
I'd christened my list HERE WE STAND: ON YOU!!!
Mag the Mighty - Mag Mar Tun Doh Weg
Savage Giant
Savage Giant
Savage Giant
Savage Giant
War Mammoth
War Mammoth
NCU's
Lady Val & Ygritte
Enemy Attachments
Mance Rayder - Abel the Bard
Stephens list was pretty tough, and would be a tough ask for most forces
Baratheon Sentinels with Cortnay Penrose (C)
Thorn Watch with Thorn Watch Sentinel
Stag Knights with Stag Knight Noble
Stag Knights with Stag Knight Noble
House Bolton Bastard's Girls with Pikeman Captain
Champions of The Stag with Fortune Seeker
NCU's
Eldon Estermont & Walder Frey
I was using my "big" army of Giants
TERRAIN: Palisade, Hedge, Hedge, Wall, Weirwood
BARATHEONS: Bastard Girls, Stag Knights, Thorn watch, Sentinels, Stag knights, Champions of the Stag (look like Riders of Highgarden)
MAG's MONSTERS: Giant, Mammoth, Giant, Mammoth, Giant, Giant, Mag
ROUND 1
We played through the tactics zone, me taking Letters, Stephen the Horses to move up his Champions (found real unit), Crowns for me killed two Bastard girls after they shot my chain wielding giant of the Swords. The Champions moved wide on my right as I'd turned a giant to face. Stephen had blocked one unit of Stags at rear, as I simply marched into the face of the enemy
Centre of the battlefield
ROUND 2
Gorgo the Great (with the Chains) got shot again from the Swords.
So the first Mammoth went in, killing three
But Stephen rolled well on the panic check
They Boltons fought back, causing a wound but this allowed me to play Diversion tactics, putting my female giant in position to flank, which she duly did. after I killed Abel to deny any card shenanigans. (In hindsight now, Stephen should ahve got a point for Abel being killed, sorry)
Maggie didn't kill the Bastard Girls, but dropped them to two but when Stephen activated them, I played Monsters of the North and as they failed a panic check, they died.
The Stag Knights were next to feel the Mammoths force
I was pretty good at passing panic checks with my Monsters, I took this picture as it was lowest I'd rolled in first two turns...
The Sentinels had moved and charged one giant, doing one wound and out of arc of Mag. Then the Thorn Watch charged Mag, doing no damage before retreating away.
However, this allowed Mag to pivot...but that charge could wait
As Nok Nok, the Wallbreaker, charged into the Stag Knights with his battering ram
Having already been hit by the Giant the charged, the Sentinels were then flanked by Mag and wiped out. Gorgo with the chains healed up on activation with "Shrug it Off"
END OF ROUND 2
MAG's MONSTERS 5 VP's (2 units, 1 named character, 2 quarters)
BARATHEONS 2 VP's (2 Quarters)
ROUND 3
Stephen had the Thornwatch charge Mag, who took a few wounds. I took the Swords and Hurled Boulder with a giant at the Thornwatch, doing five wounds and a further three from a failed panic.
The Champions of Stag finally got into the fray. Five hits struck home...
But my new Monster dice I got from Thomas for themed lists worked really well, as I saved them all
As the other Stag Knights repositioned, my other Mammoth flanked the Stag knights already engaged
And the critical blow really came to the good, with me scoring nine hits, causing seven wounds and killing the unit...
Maggie, my female giant then got a charge into the other Stag Knights, killing two and another when they failed the resultant panic check
END OF ROUND 3
MONSTERS 9 VP's (4 Units, 4 Quarters, 1 named character)
BARATHEONS 3 VP's (3 Quarters)
BOARD END OF ROUND 3
ROUND 4
After taking a wound from the Champions, I activated my giant, playing Enrage to gain two more wounds, but giving me seven attacks. They did manage to survive until Mag flanked them then surged forth back to the beleaguered Stag Knights.
They got flanked by Nok Nok but valiantly held on with one wound
But the Monsters were queueing up and the last Baratheon fell when the Mammoth charged home
END OF ROUND 4 (& GAME)
MONSTERS 15 VP's (6 units, 8 Quarters, 1 commander)
BARATHEONS 3 VP's ( 3 Quarters)
Stephen really got unlucky with matching up against the Monsters on a board control scenario and with an 18" deployment. Also, the new dice were pretty decent, passing multiple panics with high rolls and those armour saves. When it was clear the Monsters were trampling all over him, Stephen just through his army against it in a valiant but futile attempt to kill something. It was a tough game but the larger giants did look good and Stephen acknowledged they did look intimidating...
Meanwhile, our resident scientific genius Aden had a cunning plan to win against Matt, and his Free Folk on the tale next door.
No, seriously, he literally had a plan to work it all out!!!
Thomas Whitworth, organiser and all round good guy...
PRIZE SUPPORT
So the above were prizes for players who recorded the highest number of things over the three games.
For most taking of one of the seven tactic zones, plus wounds healed, wounds given on the hill, tactic cards played and most condition tokens given out.
1st Place
(for second event in a row)
Nicholas Keyes, Lord Commander of the Leodis Kingsguard
HOUSE GREYJOY
2nd Place
Andy Robinson
(and latest recruit to the Leodis Kingsguard)
HOUSE TARGARYEN
Callum Webster
HOUSE BARATHEON
John Muir
HOUSE BOLTON
Also...
Andy got Master of Slaughter for causing 65 wounds on units on the hill (he played Cameron Brotherhood who just kept healing, which won Cameron Grand Maester for healing...)
I also won Master of Maneuver for taking Horse one more than any other player
And as Top Free Folk player so won a cracking mouse mat dice tray courtesy of one of the event sponsors, Titan Trays... And Best themed won 4 Game of thrones graphic novels and some Giant foot dice
(as seen earlier)
Everyone got a goodie bag with coaster, a Baron of Dice die and a few stickers and at the end, a few characters...
So yet another amazing Leeds event, brilliantly planned and executed by Thomas (and Paul). Special mention to Mrs Whitworth for her Garlic Sausage rolls, Faction cup cakes and Bakewell slices). If you haven't got a feel for the fun, fluffiness and flavour of the Leeds event from above, there is no more I can do. But they are simply awesome. Everyone gets somethings, with a unit box as a minimum (I got Darkstar retinue for one of our group).
OCTOBER 19th is the next LEEDS event, with word on the street saying it's a team event
SPECIAL GAME ADVERT
SUNDAY May 18th (circa 12pm)
(That's tomorrow if you read this today!!!)
GEEK PRIDE MEGA-BATTLE
"BATTLE OF THE GOLD ROAD"
LANNISTERS
V
DOTHRAKI & ADULT DROGON
UPCOMING
EVENTS
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Aftermath Gaming Club
Saturday MAY 24th
Lazar House, Sprowston Road, Norwich, UK
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DEAD META GAMING
NORTHERN GRAND TOURNAMENT III
24th & 25th MAY
Pro-Tech Games, Stockton-On-Tees, TS18 2PN
Tickets/Stats Sign Up
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Kingfisher Works, Neepsend Lane, Neepsend, Sheffield S3 8AU, UK
FIRST OUTING FOR ASOIF AT THE OUTPOST
SATURDAY 14th JUNE
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70 Player, two day event
28th/29th June
Best Western The Thurrock Hotel, (on site accommodation)
Ship Lane, Aveley, Purfleet, UK
I'll be there to represent the Wardens of the North-West
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Board In Brum West Midlands Gaming Centre, Walsall, Willenhall, UK
Sat Jul 19
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Common Ground Games, Stirling, UK
AUGUST 23rd/24th
Got my ticket!!! Definitely one of the best events around...
_________________________________
YECATS MINIATURES PRESENT
UK NATIONAL CHAMPIONSHIPS
(formerly known as the LONDON GRAND TOURNAMENT)
Sat 27th / Sunday 28th September
Lea Valley Athletic Centre
61 Meridian Way, London N9 0AR, UK
ASOIAF Stats PageTICKETS
Nine Wardens of the North-West will be present...
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Board In Brum West Midlands Gaming Centre, Walsall, Willenhall, UK
Sat Oct 18
_______________________________
Thomas Whitworth presents:
A team event with more prizes than you could shake a sausage at...
SUNDAY 19th OCTOBER
LEODIS GAMES, LEEDS
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RIBBLE RUMBLE
"Never Forget What You Are"
NOVEMBER 29th/30th
ELEMENT GAMES, STOCKPORT
(TICKETS NOT ON SALE AS OF YET)
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Board In Brum West Midlands Gaming Centre, Walsall, Willenhall, UK
Sat Dec 13
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Duke's Gaming
& Yecat's Miniatures present
WELSH GT 2026
March 7th & 8th