END OF ROUND 2
HOUSE STARK 2 VP's (2 objectives)
BROTHERHOOD 0 VP's
Board End of Round 2
With all Connors combat units engaged, and our archers
slugging it out, I felt I could win the attrition with Eddards help
I took the Swords and got stuck into the cavalry with Greatjon. After activating and dropping them down to a rank, they retreated out of combat. But another tactical reposition and cavalry move put Greywind in for a 5+ charge which I made, taking the objective for end of round.
I did lose Shaggydog, and the right objective but held the centre and retreated out with Robb, healing as I went
Board End of Round 3
END OF ROUND 3
HOUSE STARK 4 VP's (2 objectives)
BROTHERHOOD 1 VP (1 objective)
ROUND 4
Connor took the Swords and slapped Greywind, but didn't do enough to kill it or even take the objective. Greatjon and his Berserkers charged home and the remaining sworn knight (on two wounds) was hacked to pieces...
I even found time to do some showboating with spinning corner dice tricks...
The Golden Company chose not to charge but hold onto the objective until my Bowmen shot them up and they failed the panic. Connors Archers shot my Tully's. My armour was better, as were my panic dice...
The Stag Knights charge into Robb said it all, with one hit getting and my shieldwall not budging...
END OF ROUND 4 (and Game)
HOUSE STARK 7 VP's (6 objectives, 1 unit)
BROTHERHOOD 2 VP's (1 objective, 1 unit)
With 15 minutes left, do not start a new round had been called and
Connor knew he couldn't catch me up.
A cracking game to begin with, Connor is fun to play against and
that went really well for me with the two failed charges in Turn 2
giving me a real advantage. I solidly held the centre Connor and couldn't
dent my Tully Sworn Shields. And Greywind getting his Knights turn 3
and taking the objective I kept my Bowmen out of duelling range
of Brotherhood archers, attacking his infantry and letting my armour protect
me from incoming. Connor didn't do much wrong except fail charges and roll dice.
Revenge for Wales and the dead Free Folk!!!
London Grand Tournament for the decider...
PAINTED ARMIES
GAME 2
ALEX "MUDSKIPPER" HAYES
Scenario: Winds of Winter
BARATHEONS
Baratheon Sentinels with Cortnay Penrose (C)
Baratheon Halberdiers with Guyard Morrigen
Thorn Watch with Sandor Clegane
Riders of Highgarden
Stag Knights with Bronn
NCU's
Alester Florent & Lord Varys
I'd not met Alex before, but knew he had won well against
Karl Christy's Targaryen's Game 1 so figured this
would be tough. With a tough infantry list too, attrition may not
help so I had to concentrate on the mission cards
TERRAIN & DEPLOYMENT
TERRAIN: Palisade, Bog, Weirwood & Stakes
BARATHEONS: Highgarden Riders, Halberdiers, Sentinels, Stag Knights and Thornwatch
STARKS: Berserkers, Greywind, Bowmen, Robb's Tully Shields,
Rickon's Tully Shields & Shaggydog
Initial Plan: Missions would win me this, but I felt the combination of Berserkers and
Greywind could chase down the Riders and turn the flank, while my Sworn Shields
held the brunt of the Baratheons attacks
ROUND 1
I took the Letters with the first player activation, getting some good cards
We maneuvred around in Round 1, and I closed on the Higharden Riders
Alex played score if enemy take a tactics zone before you. And I took score if engaged with an enemy with fewer ranks (figuring my wolves could do that)
ROUND 2
Alex must have figured I was targeting his Riders as they dropped bag. I sent Robb up onto the Centre, inviting the charge.
The Halberdiers accepted the offer and charged in. My Shieldwall held and I countered with the Greatjon and his Berserkers
My dice again were doing me proud...
I retreated the Umbers out after they lost five to Final Strike but had the Stag Knights engaged with Rickons Tully Sworn Shield
The Sentinels got a move across to see them
We engaged across the centre and my Bowmen were able to drop three Sentinels. And then one died from Stubborn tenacity in the Tully Sworn Shields. This left two units on fewer ranks than me
END OF ROUND 2
HOUSE STARK 2 VP's (2 Missions)
HOUSE BARATHEON 0 VP's
ROUND 3
Alex played take first turn and score a VP, and I played score 2 if an unengaged unit
is in enemy deployment
Alex took the opportunity to charge home against the Berserkers but rolled a 1
on the way in
The end result was that I healed up the four wounds I lost with Eddard and between them and Greywind, the Highgarden Riders were wiped out
The Halberdiers retreated out of combat to protect the Baratheon flank. But the Bowmen shot up Courtnay and his Sentinels
And they failed the panic and were wiped out. The Thornwatch flanked Rickons Tully
Sworn Shields, doing no damage before retreating out with their Swiftstrike into my deployment zone.
I sent Greywind up to score in Alex's deployment while Shaggydog came back and made a 4+ charge to engage the Thornwatch
END OF ROUND 3
HOUSE STARK 6 VP's (4 missions, 2 units)
HOUSE BARATHEON 1 VP (1 mission)
ROUND 4
With me now going first, I played score a point for each objective in enemy half,
while Alex played opponent score if you take Swords or Letter
I had Catelyn take the Horses and move Greywind around the rear of the Baratheons. Alex had the Thornwatch attack, doing a wound on Shaggydog before their retreated and healed with Swiftstrike
I disengaged across the board, with Gretjon and Greywind taking the enemy side
objectives and Alex also gave me a VP by taking the Swords as
Rickons unit got hit hard
END OF ROUND 4
HOUSE STARK 9 VP's (7 missions, 2 units)
HOUSE BARATHEON 1 VP's (1 mission)
ROUND 5
Alex played score 2pts from Centre objective, while I played score 1 VP for each
objectives controlled .
The Stag Knights smashed into Rickon killing the unit for 2 VP's.
I took the Horses to deny the Thornwatch a move, and the Halberdiers charged Robb.
I took the Swords and attacked and stayed engaged
I avoided all other engagements and score three VP's from objectives,
as did Alex from the centre.
BOARD END OF ROUND 5 (& Game)
END OF ROUND 5 (& GAME)
HOUSE STARK 12 VP's (10 missions, 2 units)
HOUSE BARATHEON 6 VP's (4 mission, 2 unit)
A second great game and a real pleasure to play Alex. He hasn't been playing too
long, and the mission based scenario helped me but again it was the Tully Sworn Shields ability to soak up attacks that allowed me to run down the Riders of Highgarden and then use the Wolves and their maneuverability to score from the missions. I found myself unexpectedly up in the top tables...
GAME 3
Mickey "Masarath" Arnold
Scenario: A Clash of Kings
Free Folk
Varamyr Sixskins - Master Skinchanger (C)
Shadowcat
Wolf Pack
Bonelord's Chosen with Rattleshirt & Harma's Banner
Thenn Warriors with Harma
Free Folk Raiders with Borroq
Borroq's Boar
Free Folk Raiders with Walrus Clan Chieftain
NCU's
Lady Val, Craster & Jon Snow
Well, don't suppose Mickey needs much of an introduction. Faced him a few time and he has slapped me with consummate ease each time. Still, I'd already performed better than I had expected, so I'd do my best and try mixing it up with the top ranker in the UK 😉
TERRAIN & DEPLOYMENT
TERRAIN: Corpse Pile, Wall, Bog, Corpse Pile
FREEFOLK: Chieftain Raiders, Borroq Raiders, Boar, Bonelords Chosen, Varamyr,
Wolf Pack & Harma's Thenns. (Shadowcat offboard)
STARKS: Rickon's Tully Shields, Shaggydog, Bowmen,
Robb's Tully Shields, Greywind & Greatjons Berserkers
Initial Plan: Having talked about how to beat Mickey with Mickey and Nicholas
on Friday, key was to try and upset Mickey's plan and do things that throw him.
Not easy, and not really a plan...
ROUND 1
I would be activating first so Mickey brought on Shadowcat on far right. I took the letters, opting to give Varamyr a panic token. As a plan was forming. Mickey took the Horses, I took the bags to keep Varamyr panicked. Mickey took swords and crown zapped my Bowmen who passed their morale.
We maneuvered up on my left side first.
The tactics board filled out first.
I kept things tight on the right, but Mickey's activation advantage allowed the Shadowcat
to get right behind me.
ROUND 2
So my cunning plan was simple enough. I activated Greywind, moved up and charged Varamyr. I got in but rolled a 1 on the way. One hit got through and with expending the panic, Varamyr failed his panic. Sadly, not well enough to die.
I then played Sudden retreat but Mickey played Bonded Guardian to get the Wolfpack to charge me
We then realised I'd rolled a one on the charge, so shouldn't have played Sudden Retreat. Didn't change sequence and I took a wound from the little wolves. Mickey then took the swords and attacked with Varamyr, but Greywinds disrupt meant he only took 2 wounds and passed the panic and Eddard token allowed him to heal them both. Itook the bags with Catelyn, to deny the heal and played assault orders, but Varamyr's armour was up for it.
After Mickey did something else, I activated Greywind, doing a further wound to the Free Folk boss, leaving him on one wound. The Thenn's flanked Greywind, cutting him down.
Well, it was a valiant effort. Now the real battle could begin
Things carried on poorly with an auto charge at the Thenns being disorderly after rolling a 1
I managed to drop a rank, but the Umbers were out on their own.
The Followers of Bone crunched into the Tully Shieldwall, dropping three...
I attacked back, rolling well after passing the Horrific Visage check
Shadowcat flanked my Bowmen, who retreated using Sudden Retreat to get out of melee
My left Tully's and Shaggydog managed to half the number of Raiders on the left but they now had Endless Horde to fall back on. They even managed the 11+ panic from Shaggydog's flank attack near a corpse pile
Varamyr had flanked the Greatjon but I held up with Eddards help. Robb was flanked by Borroq's unit and Boar redeployed towards Shaggydog.
END OF ROUND 2
FREE FOLK 2 VP's (1 unit, 1 objective)
HOUSE STARK 1 VP (1 objective)
ROUND's 3, 4 & 5
(It was tense)
Taking the Swords, Varamyr hacked into the Umber's but rolled poorly. I attacked back and killed Varamyr, using Hit and Run to retreat out onto the right objective. After Mickey healed up a bit up from bags, and some to and fro attacks on the left raiders, I took the crown, destroying the Walrus Chieftains Raiders on the left.
This edged me 3-2 ahead but the Shadowcat was nibbling my rear and Robb was under real pressure in the centre as the numerically superior Free Folk started to pick their fights
As if to under line this, the Wolves went into Robb's rear...
Robb succumbed to the numbers, but I had repositioned to hold tight on the left.
Mickey had Lady Val reposition Borroq's old Raiders who had been topped up with Regroup and
Reform from the Endless horde Raiders and swap Borroq and the Raid Leader.
That granted seven attacks, six of which hit...
Saving on sixes, wow! What a roll!!! Unfortunately, I rolled seven dice as miscounted,and despite my very generous off of actually taking two wounds, Mickey wouldn't go for it and so I had to re-roll the fecking lot... (and didn't get a single six!)
The Thenns charged the Umbers scoring six hits...
And I saved five with the increased defence from losing a rank...
Using a card to Summon Companions, Mickey redeployed the Wolves and Rickon's Sworn Shields were surrounded and swamped by beasts.
The Bonelord and his Chosen swung over the help out the Endless Horde carrying Thenns
I wiped out the Thenns on the right but had a new unit of Endless Horde Raider backing
the Bonelords Chosen up over there. Borroq and his Raiders finished off Rickon's
unit, with a bit of help from the menagerie...
The Greatjon retreated out of melee to try and avoid a tabling but the Bonelord still had to activate
They charged in and I took two wounds, and with both my To the Last's used, I needed the Greatjon to pass his panic...
I passed it, surviving the battle with the Great Jon
END OF ROUND 5 (& GAME)
FREE FOLK 10 VP's (5 units, 5 objectives)
HOUSE STARK 5 VP's (3 units, 2 objectives)
Well, I thoroughly enjoyed that as I felt I gave it a good go.
Obviously I lost badly, but it was close until turn 4 when Mickey's
numbers took their toll. Mickey picked my units off and my forces
couldn't cope with his maneuverability but he did spend turn
2 reacting to me. I put a lot of effort in to
Greywind's attack, which offered some distraction but you
cant win when overwhelmed and Mickey was never really
uncomfortable. Always fun, and I didn't get table 😏
TOP FIVE PAINTED ARMIES
(Far more detailed images)
INTERMISSION
3 cracking games for day one, rounded off some sword fighting (which Steve Butler
seemed to excel at, probably because he is old enough to remember how things were
done that way...) and some axe throwing which I found very therapeutic)
A burger and chips included with the social event, and then a GoT themed a quiz in
which our team came second. A few drinks in reception before an admittedly early night as
I was knackered. Oilli stopped out until gone 0030 but the Bruces went out on
the town and there are after images forever stuck in the collective memory
(Imagine The Hangover the first time you saw it)
DAY 2
The draw was done early Saturday evening and two saw me facing another Brotherhood player.
I didn't want to spend the evening mulling over what list I'd face so opted to
use my Defensive list again, as it had served me well on Day 1
GAME 4
Kyle "Kylew" Whiting
Scenario: Fire & Blood
Brotherhood without Banners
Bloody Mummer Skirmishers with Lady Stoneheart (C)
Riders of Highgarden with Glory Seeker
Man-At-Arms with Gendry
Peasant Levy with Tom Sevenstringers
Brotherhood Archers with Hot Pie
NCU's
Ghost of High Heart, Thoros of Myr & Lord Varys
I had not met Kyle before, but he is part for the cryptic Cabin crew and had an
interesting Brotherhood list, with no heavy cavalry and eight activations.
With more NCU points than I, I know there was a lot of talk about sitting
back and letting your opponent come to you but I wasn't sure I could do that.
TERRAIN & DEPLOYMENT
TERRAIN: Stakes, Weirwood, Weirwood, Palisade
BROTHERHOOD: Riders of Higharden, Men-at-Arms, Peasants,
Archers and Lady Stonehearts Mummers
STARKS: Rickon's Tullys, Archers, Robb's Tullys, Umbers, Shaggydog and Greywind on my board edge.
Initial Plan: I chose side and let Kyle deploy first. I deployed both Wolves at back to avoid being marked up, with Kyle marking my archers and Rickons Tullys. I marked
the Peasants and Archers. I would refuse the left and hit with the Umbers on the right, wolves assisting as required. My armour would bear brunt of archers and my bowmen would counter.
ROUND 1
Kyle let me go first, so I opted for Eddard on the Letters
What happened next was, well, pretty lucky for my part. Having set up just in shift range, the Archers opened up on my bowmen. I lost a few but passed the panic and healed up from bags after the enemy archers moved back3" with Deceitful Reposition. Start of enemy turn I used Robb's Tactical Reposition to shift 3" forward with my archers, so Kyle's archers were in range. So Kyle activated his Peasants, moving them into Sevenstringers "Taunt" range, but this triggered Overwatch and I cut down six peasants due to a failed panic. I then activated my Bowmen, ignoring taunt as I targeted the Peasants and another volley of successful hits and a badly failed panic wiped them out. As a marked unit destroying a marked unit, I scored 3 VP's early in Round 1
The rest of the round saw the Riders of Higharden move up on my left, I sent one Greywind over to support my Tullys there, while the Berserkers destroyed the Palisade and the Shaggydog joined them on the right.
END OF ROUND 1
HOUSE STARK 3 VP's (1 unit)
BROTHERHOOD 0 VP's
ROUND 2
Kyle took the Letters to start Round 2, and I healed up from the bags. The Men-at-Arms were shot up a bit, but the Brotherhood shooting was ineffectual.
Greatjon got a charge into the Mummers, needing four to hit due to disrupt.
No counterstrike hits back after re-rolls...
And I used hit and run to drop back out of the Archers LOS
END OF ROUND 2
HOUSE STARK 3 VP's (1 unit)
BROTHERHOOD 0 VP's
ROUND 3
Kyle played Regroup and Reform to heal the Mummers before I took the Swords and played Assault orders to charge with Greywind
I also played Devastating Impact and Winter is Coming
Again no Counterstrike and I dropped four Mummers but they responded by
cutting the Wolf down
On the left, the men-at-arms had charged into Rickon's Shieldwall last turn,
with minimal impact. I'd activated ad moved over to let Greywind in
and leave Gendry alone with one man. Now, in Round 3, I activated my Bowmen
and they cut them down with four failed saves and Resilience no use...
Kyle responded by sending the Highgarden Riders into Rickons Tully
Sworn Shields flank. Saving on 5+, I rolled better than average.
But I was vulnerable...
And still made five 5+ saves. With Shieldwall, I only took one wound
Greatjon ran down the Mummers, who had surged forth away after killing Shaggydog.