Six Wardens of the North-West travelled down from Liverpool for the 2023 London Grand Tournament (LGT), sadly missing Aden (spykr) who was unable to make it...
Left to right: Greg "Greggers", Colin "Kolco", Andy "Lord Robbo", Ste "PsychoSte", Ray "Mr Ray" and not so little ol' me Brian "Bannockburn".
With a successful ELO event the previous day (albeit with Targaryens), I was going into the big event on an nine match unbeaten run (with the exception of Elliot back in Liverpool which wasn't on Stats), so either the dice would carry me through or turn against me...
I was running Greyjoy's and though didn't actually plan to do so, ended up running one list all day, the Victarion list that served me well at Daventry a fortnight previous...
Silenced Men with Victarion Greyjoy - The Iron Captain (C)
Ironborn Reavers with Warsworn
Ironborn Reavers with Nute - The Barber
Ironborn Reavers
Drowned Men
NCU's
Aeron Greyjoy, Erik Ironmaker & Lord Varys
GAME 1
Joppe van Stiphout
"GooderThenU"
MARTELLS
SCENARIO: A CLASH OF KINGS
Sunspear Royal Guard with Obara Sand - Eldest Sister (C)
Sand Skirmishers with Spearlord
Sand Skirmishers with Spearlord
Stormcrow Mercenaries with Spearmen Captain
NCU's
Ellaria Sand ,Arys Oakheart & Lord Varys
Joppe was one of a healthy Netherlands contingent at the event and having spent a few days painting up Martell Spearmen I was looking forward to seeing how this list did, with no Doran or Oberyn...
TERRAIN: Big bog, Corpse pile, Weirwood and Stakes
Martell Deployment: Sand Skirmishers, Royal Guard, Sand Skirmishers, Stormcrows
Greyjoys: Nute Reavers, Drowned men, Vic's Silenced Men, Warsworn Reavers, Reavers
TURN 1
Joppe took the first activation taking the Letters. I took the Horses with Erik and gave Vic's unit a pillage token, and advanced up Nutes Reavers, while the right side unit was Crown zapped, losing a man.
I took the swords to deny any shooting shenanigans before the bags were taken, giving me a pillage
Damphair influenced the Reavers to heal their wound
BOARD END OF TURN 1
I was up and ready to pounce with a few choice cards...
TURN 2
But I took the Letters to add a few more and see if Joppe made any rash moves. He countered with taking the horses and edging back a Sand Skirmishers unit slightly. So I took the swords and charged in with Assault Orders.
Assault Orders, Rush of Aggression and the Krakens Wrath for a killer combo
Or at least it could have been if I'd made more than ONE hit. Sure I was weakened, but that's not how I roll my dice
One wound!!! And Joppe didnt even use his Shieldwall, and passed his panic
I got shot and took bags to heal up
I may have been a little rash in charging in, but I activated the Silenced men to attack again and moved over to let Nute in...
Joppe played Rising Temperatures, so no card play from me. And I scored a whole three hits.
Joppe played Shieldwall to ignore the three hits...
I was out on a limb with Victarion
The Sand Skirmishers charged in and cut me down by half...
Could barely pass the panic check even with the Weirwood...
Nute's Reaver activated and charged home, despite the second Rising temperatures card being played on them... And even with re-rolls, 3 hits!!!
Still, I did finally take a rank of the unit.
But with both units suffering from Rising Temperatures, I was in the frying pan...
The Sunspear Royal Guard activated and simply eradicated Victarion and his Silenced Men
END OF TURN 2
HOUSE MARTELL 3 VP's (1 unit)
HOUSE GREYJOY 1 VP (1 objective)
TACTICS BOARD END OF TURN 2
BOARD END OF TURN 2
The ability of the Sand Skirmishers to move and fire was deadly, and I walked right into it.
TURN 3
Taking the swords, Joppe had the Sand Skirmishers shoot into Nute's flank, dropping them to three men before the panic...
Which I duly failed with three wounds and died...
Trailing badly, my Warsworn Reavers charged into the Stormcrows and killed nine of the Mercenaries
After my Warsworn were shot up from the flank, I used assault order to attack again and finished off the Mercenaries, before setting them up for a turn of being shot up, by healing up with Raiding call turn before...
The Sunspear Guard dropped them down to a single man... Okay, so they wiped them out but What is Dead may Never die kept them there...
END OF TURN 3
HOUSE MARTELL 4 VP's (2 Units)
HOUS GREYJOY 4 VP's (1 unit, 2 objectives)
TURN 4
I played my second Raiding Call, leaving my objective holders a bit weak...
I attacked the Royal Guard futilely as they used Shieldwall and took no damage.
Joppe took the swords and attacked, dropping me down to one man again
Joppe then left the Warsworn alone, moving and shooting my objective holders, killing them.
I moved the Drowned Men with the horses, as the Royal Guard finished off the Warsworn
The Sand skirmishers retreated and shot up the Drowned Men who healed themselves up..
Surrounded by Martells, the Drowned Men took another flight of arrows...
Taking three wounds from the six hits, they then failed the panic check to complete a comprehensive victory for Joppe and House Martell...
END OF TURN 4 (& GAME)
HOUSE MARTELL 7 VP's (5 units, 2 objectives)
HOUSE GREYJOY 4 VP's (1 unit, 2 objectives) WIPED OUT
Joppe played an absolute blinder with his guerilla tactics and I simply ran into his ambush. Sure, my dice weren't great but I was outplayed and Joppe had two Rising Temperatures in his opening hand to further stymie my options. It was a hard first game and simply rushing in was exactly what Joppe wanted me to do, and I suffered because of it. A thoroughly deserved win for Joppe and a real lesson in how to play Martells...
With plenty of time on my hands now, I went and paid a visit to some friends taking part in the 18 player Conquest: The Last Argument of Kings from Parabellum Games
I think the pictures speak for themselves...
THE WINNER BEING NONE OTHER THAN DARYL T STOKER
(aka "Shalashaska" to his ASOIF friends)
GAME 2
LOCHRANN URQUHART
"ARYS URQUHART"
LANNISTERS
SCENARIO: THE WINDS OF WINTER
Lochrann said hi game time had been a bit sporadic as he hasn't played too frequently, and as I hadn't met him before, wasn't sure how best to approach has lists builds. So I stuck with Victarion, which was a good choice as Lochrann went for his Clegor Clegane hard hitting list as below, stating he hadn't played Winds of Winter and would be concentrating on simply riding me down rather than the card. I do like some smack talk...
Pyromancers with Gregor Clegane - The Mountain (C)
Knights of Casterly Rock
Knights of Casterly Rock
House Clegane Brigands with Clegane Butcher
NCU's
Walder Frey & Tyrion Lannister
Enemy Attachments
Turncoat
TERRAIN: Corpse Pile, Hedge, Stakes and Weirwood
LANNISTERS: Knights of Casterly Rock, Pyromancers, Knights of Casterly Rock, Brigands
GREYJOYS: Reavers, Nute's Reavers (turncoat), Silenced Men , Drowned Men, Warsworn Reavers
TURN 1
I went first and took the letters, before Tyrion took the bags to play Bribery on my Silenced Men
I took the horses to bring the left side Reavers more central and also the crown killing a Clegane Brigand, letting the Lannisters activate out and playing more cautious than I did in the first game...
Tactics Board End of Turn 1
TURN 2
The Mission card read Score 2 VPs if unengaged unit in enemy deployment zone and if take Letters of Swords before opponent, opponent scores 1 VP. Lochrann ignored that and took the letters, giving me a point. I took the bags and removed bribery.
I used the Horses to move my right Reavers into a position to hit the Casterly Rock Knights if they tried to get into my deployment zone (Hmmm, they didn't even try, Lochrann just used it to draw me out..) I also took the Crown to deny Walder it as brigands passed their panic check. Lochrann used a pass too.
As we got to the actual units, I decided to move my Warsworn Reavers right up on the flank up to draw in the right side Lannisters...
The Brigands went in first and hit hard, I moved the Drowned Men before the Knights went in to finish the job. What is Dead May Never Die kept them holding up the cavalry...
With all the Lannister units activated, I still had Nute and Victarion's units left.
The Silenced Men charged in, severely reducing the Knights of Casterly Rock before Walder had the Brigands finish off my Warsworn with swords (giving me a second VP)
Nute then followed in and wiped out the Knights. (I got my order wrong, Nute should have went first, so Victarion could Overrun had the Knights died)
END OF TURN 2
HOUSE GREYJOY 3 VP's (1 unit, 2 from cards)
HOUSE LANNISTER 1 VP (1 unit)
TACTICS BOARD AT END OF TURN 2
TURN 3
Lochrann played score 1 VP for every objective controlled, think mine was a totally duff one but cant remember what it was.
Lochrann dealt a wound and the Turncoat was revealed!!! No tactics cards or Orders for Nute...
Going first, Lochrann flanked Nute's unit with the Brigands
which scored seven hits but I did manage to save on three armour rolls
I healed up with Raider bravery and attacked with Nute, then died to the swords. But Victarion avenged them by doing a huge amount of wounds and a failed panic check...
The rest of the turn saw up position to score off of the objectives...
END OF TURN 3
HOUSE GREYJOY 6 VP's (2 units, 4 from missions)
HOUSE LANNISTER 4 VP's (2 units, 2 from missions)
TURN 4
The missions were score 1 VP for each objective (again) and also score 1 VP for each engaged enemy with fewer ranks. I took the Horses and moved Victarion up, Lochrann had Tyrion take Letters, I marched Victarion up at Gregor, who had activated.
which he coupled with Price of Failure and Hear Me Roar. WOW!!! NINE AUTO WOUNDS
Fortunately, with two pillage tokens I took two less wounds from the failed panic. (Please note the dice in pictures are Lannister, not Greyjoy)
I healed up with bags and Drowned Men before attacking back with my own Assault orders, Aeron healing me too. And cut the Pyromancers down to Gregor plus one...
END OF TURN 4
GREYJOYS 8 VP's (2 units, 6 objectives)
LANNISTERS 2 VP's
BOARD AT END OF TURN 4
TURN 5
Cards were opponent scores if take swords or horses, while I played I go first and score 1 VP of opponent has more VP's (just to waste the card)
I used a second assault orders off of the letters to have Victarion wipe out the Pyromancers and head back to the far right objective and away from Knights. The Knights charged, I held and healed. Tyrion took the swords to give me a VP but I survived and passed out the rest of the round...
END OF TURN 5 (and Game)
HOUSE GREYJOY 10 VP's (3 units, 7 mission points)
HOSUE LANNISTER 4 VP's (2 units, 2 Mission points)
Lochrann did exactly as he said, ignoring the cards for the most part and being aggressive and it was a really fun game. Literally though Gregor on Assault order and Price of Failure had me as I was overconfident again. Certainly learning a few things form the opening games. But I did successfully bait the right side cavalry which put me in a good position to forge ahead.
GAME 3
Shane "ANKERMAN" Ankers
LANNISTERS
SCENARIO: HONED AND READY
Shane is one of the dozen or more Dead Meta Gaming lads that descended from the North East (imagine a modern day chevauchee). To be honest, they make the bigger tournaments damn good fun and I'm really looking forward to their team event in November (link below)
Surprisingly to me, Shane was running Lannisters as normally see him with Baratheons. It was a pretty "all-comer" list for Lannisters to be fair and I was looking forward to this game. Shane is a really good player and the Wardens have a bit of rivalry with the DMG (they are bigger, we are better)
Knights of Casterly Rock
Gregor Clegane - The Mountain That Rides
Lannister Halberdiers
Lannister Halberdiers
NCU's
Pycelle, Petyr Baelish & Lord Varys
TERRAIN: Stakes, Corpse Pile, Wall and Weirwood
LANNISTERS: Halberdiers, Crossbowmen, Knights of Casterly Rock, Halberdiers, Mountain
GREYJOYS: Reavers, Silenced Men, Drowned Men, Warsworn Reavers, Nute Reavers
Alas, we would be routinely distracted by the "noisy neighbours" on the table next to us. Del Boy and Rodney, Morecambe and Wise, Ant and Dec? Choose your own comparison for this comic duo!!!
Alan won the battle but Nigel won the war!!!
TURN 1
Shane took the board edge, so I elected to go first, taking the Letters, weakening the crossbows and giving out a pillage. Pycelle took the bags, removing the weakened and giving one out. I took the Horses, Shane passed with Baelish (or Varys), so I took the Crown to deny it to Kevan (and do two wounds on them)
We moved up en-masse, the Mountain hiding behind the walls to prevent me charging...
TURN 2
Shane going first took bags to use the Swords for Kevan's Crossbow's to shoot off the Silenced men but his dice were poor. I took the Letters for more card, firing off the Crowns again. I passed with Varys to and Shane took the horses to reposition the Crossbows.
The Knights were obviously going to be a problem for my cunning plan, but killing the crossbows was a must
I'd healed up the few wounds from raiding call and added a second pillage token from the right side Reavers
I then played Rush of Aggression and the Silenced men steamed into the Crossbowmen...
I dropped the unit down to three men...
Sure enough, the Lannister cavalry flanked me in short order...
I had planned to use and Assault Orders but Shane played Predictable Manouvers so sabotaged my plan. Victarion was out on a limb again, as the Halberdiers on left moved up, i took left objective, while we balanced out on the right.
BOARD AT END OF TURN 2
END OF TURN 2
GREYJOYS 2 VP's (2 objectives)
LANNISTER 1 VP ( 1 objective)
TURN 3
I had to ignore the board to benefit from Sustained Assault, so I activated the Silenced Men and attacked with eight dice and rerolls...
Unsurprisingly, the Lannister Lord and his men died...
Shane attacked off the Swords, playing Hear Me Roar on the panic as I died before it and What is Dead may never Die was wasted as I duly failed the panic check. I charged the Halberdiers with my right side Reavers and got cut in half as they shifted over and attacked first with Set for Charge.
On the right, I didn't want to be first in, so moved the Drowned Men a bit
While on the left, the halberdiers wiped me out with a second "Hear me Roar", surging forth to seize the left objective.
The Warsworn had to charge the Halberdiers now and hope for the best, as I was badly on the back foot.
Alas, I rolled a one when I needed a three. The Halberdiers charged in to them...
I survived quite well, losing just three men before I took the bags...
and played We Do Not Sow to attack off of it...
Alas, I only managed three kills but did heal a man backup with Fuelled by Slaughter
Nute charged in and cut them down to three men...
And was flanked in turn by the Mountain that Rides, who managed three wounds
The Knights of Casterly Rock declined the flank as it meant galloping over a wall, so charged in the front and scored seven wounds...
And I also failed the panic check, dropping me to two Reavers...
END OF TURN 3
HOUSE GREYJOY 3 VP's (1 unit, 2 objectives)
HOUSE LANNISTER 4 VP's (2 units, 2 objectives)
BOARD AT END OF TURN 3
My Drowned Men couldn't reach the right side objective, but the game looked all but over now with Shane activating first Turn 4
TURN 4
To my surprise, Shane took Baelish on the bags but used the Letters (explaining later he was fishing for Counterplot to stop my What is Dead May never die, that I did not have). Still, I wasn't complaining and activated Erik to take the swords and have the Warsworn Reavers attack.
Sustained Assault allowed me maximum attacks, and I cut down the Halberdiers healing up three men with Fuelled by Slaughter...
Pycelle took the Letters as my Drowned Men healed two on Nute
With Baelish on the bags, I played my second We Do Not sow to heal, influence with Damphair activated and then attacked the Mountain, scoring a wound...
The knights attacked the Warsworn Reavers killing a few...
I took the Horses with Varys to move the Drowned Men and gain activation advantage now..
The Mountain killed few Reavers, rather than retreat which is what I thought he would have done...
So Nute activated, healed one with Damphair and attacked, cutting down the Mountain that Rides...
My Warsworn retreated out of combat ready for next turn and to deny Shane the sword attack. The shooting attacks from the wall depleted the Halberdiers and Nute's Reavers, also causing a wound on the Drowned Men.
END OF TURN 4
HOUSE GREYJOY 7 VP's (3 units, 4 objectives)
HOUSE LANNISTER 6 VP's (2 units, 4 objectives)
BOARD END OF TURN 4
I was shocked to still be in the fight, let alone leading on VP's
TURN 5
This was tense. I healed Nute from bags, Shane took the Letter still fishing for Counterplot (I now had What is Dead), I took horses and moved Nute off zone, Shane crowne zapped and dropped one and I shot from the wall using swords, dropping the Halberdiers to one. Shane moved them off
The Knights of Casterly Rock wiped out the Warsworn Reaver and jumped back on the centre objective.
END OF TURN 5
THE HOUSE OF THE KRAKEN 9 VP's (3 units, 6 objectives)
THE HOUSE OF THE LION (3 units, 5 objectives)
Tactics Board End of Turn 5
Shane had to act decisively, and he did. The Knights of Casterly Rock charged the Drowned Men, who actually held the charge attacks with three 6+ saves from nine hits, but bloody well failed the panic check. That pushed Shane up to nine VP's level with me and with more activations Nute was shot from t the wall, as did the Halberdiers but their armour saves were better and Nute survived to score the point on one wound.
Alas, he died after scoring, given Shane a Crushing victory...
END OF TURN 6 (and game)
LANNISTERS 12 VP's (5 units, 7 objectives)
GREYJOYS 10 VP's (3 units, 7 objectives)
Games really don't come much better than that. The games yesterday were very swingy, but I nearly snatched a victory despite end of Turn 3 firmly having my head in the Lions mouth. I still dotn agree with Shanes logic of fishing for counterplot, as even with What is Dead I'd still have been in a bad position. And he didn't get the counterplot. But it did allow an early defeat to turn into a classic nail-biter. It was fun trying to explain the score to Paul at the end (as we had to manually put result in this game). Fair paly to Shane, he was methodical in clawing it back and I'll really look forward to playing him again...
Game 4
STEVE "DARKMAN" BUTLER
BARATHEONS
SCENARIO: FIRE & BLOOD
Ste is a regular attendee around the UK tournament scene and we've played a few times (I've yet to beat him). We have the same view on many of the silly rules (shooting out of a woods but cant shoot into it), the same attitude to playing, i.e. it's nice to win, but not as important as enjoying the game and making it enjoyable. And that the Star Wars prequels were way better than the pish that was the shit show of the sequels... Silly Pascal!!!
Anyway, the normal, happy Steve Butler
His alter ego "Darkman" look...
(I may have suggested he really should play Lannisters)
Enough prattling! Steve's list was tough and his force immaculately painted. I was glad he hadn't taken the Olenna list as who but Baratheon players like that evil old hag...
Golden Company Swordsmen with Loras Tyrell - The Knight of Flowers (C)
Rose Knights with Thorn Watch Sentinel
Riders of Highgarden
Thorn Watch withDaario Naharis - Reckless Mercenary
NCU'S
Cortnay Penrose, Lord Varys & Eldon Estermont
Looks amazing, and I marked up the Riders and Golden Company as they were on the flanks
TERRAIN: Big Bog, Corpse pile, pair of Weirwood
BARATHEONS: Riders of Highgarden, Thornwatch, Rose knights, Golden Company
GREYJOYS: Silenced Men (marked), Nute's Reavers, Warsworn, Drowned men behind Reavers (marked)
We set up in opposite corners, and I think Steve knows I'll end up coming for him as it's how I play. That's why I marked his flank units (and him likewise)
TURN 1
Ste had first activation, taking the Horses to advance up the Thornwatch. I took the Letters, Steve the Crowns, myself the swords and Steve the bags...
We jockeyed for tactical position throughout the turn.
The speed of the Highgarden Riders allowed them to switch flanks as I tried to remain patient.
BOARD AT END OF TURN 1
TURN 2
We danced around a lot this turn. I took the letters for more cards, Steve took the Crowns and did some Eldon stuff of card swapping, I took the horses and advanced a bit on the right. Steve passed with an NCU, Victarion's Silenced Men activated and moved up just out of eight inches to avoid being shot.
After Ste had taken last NCU spot and we had all kind of activated out, my last NCU actiavted. I took the bags to swap out for Assault orders and charged with the Silenced men using Rush of aggression as I hammered into the Thornwatch, who were last left to still activate.
Just showing the battlefield as it was as I charged in...
With Precision from the unit card, an extra attack from two pillage tokens, I hit home hard...
Cutting the Baratheons crossbows down to two men. Steve took the risk, attacking back with Daario and causing and impressive 4 wounds before retreating away and healing up four models in the process..
BOARD AT END OF TURN 2
Still no score, and though I was pressing v the Thornwatch, the rest of the Baratheon line sat impassively...
TURN 3
Steve took the Swords and shot up the Silenced Men. I was on reduced attacks but felt I had to charge them in, and duly wiped the thornwatch off the Board...
Surging forth back towards the battle lines.
As the evening got darker, the outside lights at the sports stadium came on hence the net patterns on the pictures. Ste finally launched his own attacks, with the Riders now on the totally opposite flank and smashing into my marked Reavers. Fortunately, he rolled a 1 on the charge dice so I only lost half the unit...
Eldon did his card tricks again, as I moved the Warsworn back to see the Riders with Horses. please note the turn marker Qarl pointing towards Ste as that's how I know who went first.
I was gearing up for a charge into the riders, but Steve opted to charge my Warsworn Reavers although had he charged Nute it was an auto in). Think it was about this time Steve asked me who was going first next turn and I said it was him...
The Golden Company hit hard as you know but I survived.
Nute and his Reavers charged the Rose Knights using Rush of Aggression to ensure they hit.
The Critical blow came in handy, for a total of nine hits with sundering and a vulnerable token to boot
This dropped six of the Renly loyalists...
They attacked back and dropped a few Reavers...
BOARD AT END OF TURN 3
END OF TURN 3
GREYJOYS 3 VP's (1 unit)
BARATHEONS 0 VP's
TURN 4
Of course, I should have been going first based on the pointy sword (and pictorial evidence above). I don't know why I said Ste was going first, can blame lack of sleep, sheer stupidity or simply being a cock but Steve was set up and in a good position to capitalise. I simply told Steve to take the first activation, it was my error and the right thing to do...
The picture quality suffered as darkness dawned and the lighhs actually kept going on and off above us (or outside).
Ste activated the Rose Knights, played Growing Strong, healing up his unit and making mine vulnerable.
They shifted across, and cut my Reavers down but i played What is Dead to keep Nute alive
I played Rush of Aggression to get Victarion back in the fight and flank the Rose knights
Unfortunately, the Rose Knights passed their morale, healing one wound and causing a wound on Nute. Oops!!!
I hacked into the Highgarden Riders and suffered from Final Strike which wiped them out...
Loras and his Golden Company then activated and annihilated my Warsworn Reavers
And in three swift activations, two of which were mine, I had lost three units...
i tried to charge the Rose Knights in one final act of defiance, but failed that and the ensuing panic check on a Weirwood...
And Ste finally put me out of my misery by riding the Highgarden cavalry around the rear of his heavy infantry and smashed into the Silenced men, who die, well, silently...
END OF TURN 4 (and Game)
HOUSE BARATHEON: 13 VP's (4 units)
HOUSE GREYJOY: 3 VP's (1 unit)
Board at End of Game
Steve absolutely battered me. He knows me well enough to know of my impatience and sucked Victarion out onto a flank, bided his time and then had all the cards to simply destroy my army. That was why my error on who would go first Turn 4 was so bad, Steve had cagily baited me and set up all his plans and I unintentionally misled him. Still, simple solution and there was no sisue with our resolution. The fourth game was one too many for my poor addled brain...
So with one large win, and three crsuhing defeats, it was back to the Tee Pee village for some socialising. Friday was great fun, stopping up around the firepit until after midnight and putting the world to rights. Saturday was even better, we had more including Mickey and Carlo doing their very best impressions of Sherlock Holmes and Dr Watson in trying to identify the online troll known as Big Baz. While everyone else was on the beers, I was on Irn Bru and Marshmallows. (Pictures courtesy of Colin, as he can take better pictures in firelight than I can in a bloody sports hall!!!)
A nice, chilled evening with friends. All the Wardens bar Greg and I were in their tents by 2230 while the two of us, Pascal, James, Shaun (the Microwave Express train trio) and Steve Butler stopped up until after midnight arguing about Jupiter, the moon, stars and Star Wars.
NEXT UP: DAY 2, as Asha makes her London Grand Tournament appearance
OTHER UK EVENTS
Dates as above
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Lords of War Team Tournament
Morton Park Way, Darlington, UK
Sat Nov 11 2023
MORE INFO
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COVENTRY GT
11/12th NOVEMBER
Centre AT7, Bell Green Road, Coventry UK
TICKET LINK
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RIBBLE RUMBLE
(My event)
MORE PLACES MADE AVAILABLE
ELEMENT GAMES, STOCKPORT
DECEMBER 2nd/3rd 2023
3 Games Saturday, 2 Sunday 2.25hrs each game. Nice chilled lists appreciated, newcomers welcome.
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THE WELSH GT 2024
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War of the Whispering Woods 2024
Pascal and his Microwave Express Train comrades
18th/19th May 2024
16 Player Event
What??? your dice let you down...and you didn't suck the life out of your opponants!!!! Inconcievable!!!
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