Sunday, 3 October 2021

Daario's Mercenaries v Belwas's Targaryens

 So my inaugural game for the Wardens of the North West league game was against Andy R with his Targaryens...

I've decided to do all 8 game lists in advance, with pot luck forcing my Neutrals against an opponent. I'll also be doing only one list for the match up's. Having done the list, i used a D8 to assign them to a game...

My list for this battle was as follows:

House Bolton Bastards Girls with Darrio Naharis (C)

Stormcrow Mercenaries with Brienne, Maid of Tarth

Stormcrow Mercenaries with Jaqen Hagar

Stormcrow Archers with Bronn

Stormcrow Archers 

NCU's: Lord Baelish and Lord Varys


Andy's Targaryen's were:

Unsullied Pikemen with Belwas (C)

Jorah Mormont solo

Outriders

Stromcrow Archers with Bronn

Bolton Bastard Girls with Greyworm

NCU's: Tycho Nestoris (using Daenerys model) and Illyrio Mopatis

I thought I was at home for this game so had pre-chosen the scenario: A Dance with Dragons

Andy set up with his B Girls on my left next to his Stormcrow Archers, Jorah, Belwas Unsullied with the Outriders facing my right.

I had Brienne's Mercenaries use her Knightly vow on the Bastard girls opposite her on the left, with Haqens next to them, Stormcrows archers central, and the unit with Bronn centre right with Daario and his Girls on my extreme right...



TURN 1

I had chosen sides, to avoid the corpse pile and Andy elected to go first placing Tycho on the horses to advance up Greyworm and his bastard girls. I followed up with Varys on letters to get a full hand of good cards...


Having marched up to entice the Targaryens in, Andy's Stormcrows used swift reposition and then activated to unleash arrows on my Archers, destroying half my men, 50/50 wounds and panic...


A shot of the board...


I used swords with Baelish, 6 attacks needing 4+'s. After re-rolls... 


Andy's Archers passed the morale after failing all the saves...


As the rest of  Andy's forces moved up, Belwas with his Pikemen and Jorah also trotting into range of my Stormcrows. I activated Daario's Girls but used Issue Commands to allow the Stormcrows to fire again, targeting the exiled Westerosi...


Four hits followed and Andy failed all four 4+ rolls. For the record, 6 failed 5+ saves and 4 4+ saves


The two forces close in...


Although Daario wasn't walking the dogs Round 1...


Stormcrow Mercenaries 1 VP

House Targaryen 0 VP's

TURN 2

With Brienne's vow on the Bastard Girls, I decided to take the 3+ charge to engage and rolled well.


Brienne's leads the Mercenaries in...


I managed to chop down 7 girls, all failing their 6+ saves.  So Andy popped of Tycho heal them by three, and the Archers by two and the took the bags to heal the archers further...


This is Tycho Nestoris...


I had Varys take the swords, and played Daario's "Reckless Strike"...


Granted Precision and Critical hit and 3+ due to Brienne's vow, I scored 3 sixes and 4 additional hits. No saves were made again. Greyworm and his Bastard Girls were totally overwhelmed...


Angered by the loss of Greyworm, Belwas charged into Jaqen's Mercenaries, but poor dice by Andy and good dice by me saw only two Mercs drop... 


And I rolled well for the panic...


Start of my next turn I took a new name (Greyworm Hagar)...


A bit blurry, but it's 4+ hits from the Stormcrow  "Mummer" archers...


They dropped two full horses thanks to the sundering (or vulnerable)...


They passed the panic though, so it wasn't all bad...


I marched up and over the spikes on the right with Daario, taking 4 wounds in the process but getting the objective...

END of TURN 3

STORMCROW MERCENARIES 5 VP's

HOUSE TARGARYEN 0 VP's


TURN 4

Belwas' pikes activated off the swords, reducing my Stormcrows Mercs with Greyworm Jaqar down to a single rank. 


I figured may as well get stuck in before they died, so used bags to activate them and play Reckless strike again. As well as Precision and Critical Blow they use their highest attack value. You can see why I believe dice and luck will always out do Stats!!!With hardened not really factoring, the Pikemen popped their order and only lost 3 men in total and just passed their morale...


Illyrio healed a horse and I looked to move my archers to take the centre objective...


Sadly, Belwas taunted me and I got so irate I had to charge the git!!!


Hmmm....


I did score a hit but hardened cancelled it...


Meanwhile, the Outriders got reduced to a lone horse on two wounds...


The Targaryen Archers had finished off the Greyworm Mercenaries before moving off with card???


Belwas shifted onto the objective and attacked the Archers (they had healed two from Greyworms attack)


Belwas and his pikemen scored 5 hits. I saved 3 on 6+


And passed the panic check too...


The Outriders had ran away, as expected...

END of TURN 3

STORMCROW MERCENARIES 8 VP's

HOUSE TARGARYEN 3 VP's



Baelish took the bags and allowed the "Mummer" Stormcrow Archers to shoot...


I had already weakened and panicked the Targaryen Archers end of last turn with "Sellsword Bravado"

As it turned out didn't need the panic as Andy failed the roll...


When Andy took the bags to attack with Belwas, I used Varys's order to cause 3 hits on the Outriders killing them. I then activated the "Mummer" Stormcrow Archers who shot down the remaining Targaryen archers


My archers had been on target all game but really, Andy's dice was the reason his army was in a bad way...


Illyrio took the crown to panic the last 2 archers in combat...


My dice were good again though...


So Belwas swung and killed them, then "Overran" into the flank of the "Mummer" Stormcrow Archers...


Despite getting six hits, I manage to save half with the required 6+ rolls...


END of GAME

STORMCROW MERCENARIES 13 VP's

HOUSE TARGARYEN 6 VP's



I felt for Andy all the way through that game, as his dice just weren't playing fair and mine were on fire. He is relatively inexperienced with Targaryens and had never used Bolton B Girls before, and he lost both units without really using them (Jorah didn't get his homing beacon on) and the Bastard Girls just died quickly. I didn't use my Bastard Girls in anger but they scored well. Simply holding up Belwas with my two units allowed me to score (I did use Sellsword Negotiations on the Archers twice). While my force did outshoot the Targaryens, the real difference was all in the dice and me getting the better card draw early. Brienne and her Mercs really tore the Bastard Girls apart. Andy will be getting better with practice in the league, and credit to him for saving his Dragons for a tougher opponent than I...


Wardens of the North West 

Paul Aden is doing a wee blog summary of the league here... Wardens of the North West League

EVENTS

 

Justplay will be holding their second event on Saturday 16th October. Tickets will be available soon here, so save the link if your interested. https://justplaygames.uk/collections/event-tickets

The lads at Imps Gaming in Lincoln are running another event in November which I'll be going to... A Song of Ice and Fire Ticket - Nov 2021 (imps-gaming.com)

 I'll be running a two day event at Ribble Rumble in December at Element Games in Stockport, for 16 players The Ribble Rumble - ASOIF | Facebook 

John Craig is hosting Always Winter at Common ground Games in January 2022 (22nd/23rd) at Stirling, a two day event that I plan to go to, link here ALWAYS WINTER (I've got my ticket!!!)

Gavin up at Gaming Figures in Redcar will doubtless run a few too Gaming Figures

As hopefully will Entoyment down in Poole, who organise the awesome Beachhead exhibition. Homepage - Entoyment Wargaming and Hobby Centre

Board & Swords https://www.boardsandswords.co.uk/ and Board in Brum  https://www.boardinbrum.co.uk/will hopefully add another event in before end of year...

All the above venues support the game and sell A Song of Ice and Fire Miniatures. Check them out, or pop in and visit if you are in the area...

COMING SEPTEMBER

The Justplay League!!! Will update more but essentially we're going to be running a campaign/league with a great wee rulepack masterfully put together by Greg Deane (Greggers)



Friday, 1 October 2021

100 Kingdoms v Spire, First Blood Battle report


 Chris has managed to finish over 600pts of Spire ready for Partizan on the Ground on 10th October Partizan Show 2021

We'll be running a Conquest Demonstration Game and a First blood participation game.

Chris's force consisted of the following:

Pheromancer (Warlord) - Retinue: Flesh level 3 Mutation: Redundant Biomantic Structure, Accelerated Biomancy Pheromancy.

12 Force Grown Drones with Pheromantic Node
2 Brute Drones

High Clone Executor: Co-ordinated Assault, Biotic hive

12 Force Grown Drones with Pheromantic node
6 Marksmen Clones



The Force-Grown Drones horde...


My 100 Kingdoms force was more numerous actually, but infinitely more inferior...

Noble Lord (Warlord)
12 Men-at-Arms with Standard and leader
6 Mercenary Crossbowmen

Theist Priest with Holy Fire spell
12 Militia Spearmen
10 Militia Bowmen

Chapter Mage with Fire Dart spell
8 Men-at-Arms


The Chapter Mage and Noble Lord leading their Men-at-Arms...


The Battlefield viewed from my deployment. The letter on the hill would score me 1 VP as nearest me, but give Chris 3 VP's if he controlled it. the Sword in the centre would yield us 2 VP's each, and the "Holy" Stump in the field would grant me 3 VP's and Chris 1.


TURN 1

Only managed to get two light units advancing on, so my Mercenary crossbows occupied the woods on my left...


Chris brought on his Pheromancer, taking cover behind a copse of trees...


My Militia Bowmen marched onto the hill...


TURN 2

Chris brought on the Pheromancer's warband unit of  Force Grown (FG) Drones, while I marched on my larger Men at Arms...


A second unit of FG Drones took the objective in the field as my militia bowmen fired and missed at the unit o FG drones in the field, as both the Priest and the Mage advanced on at the flanks of my Men at Arms...


On the left, my Mercenary crossbows scored two hits on the drones in the field.


But Chris managed to roll both the ones he needed to save... the git!!!


The Marksmen Clones had advanced on and cut down half the Militia Bowmen...


END of TURN 2

100 Kingdoms 1 VP  
Spire               1 VP

TURN 3

Battelfield at start of turn


The Marksmen Clones cut down half of the crossbowmen...


And the broken militia bowmen rallied, and they ran down to "threaten" the Pheromancer in the woods...


Chris marched his FG Drones in solid formation (to allow support) into the centre to claim the objective...


As I marched the Militia spearmen took the objective on the hill...


The second FG drone unit charged in against the remaining 5 Militia bowmen, leaving only the leader alive fighting desperately against the odds...


In the centre, and out activating the Spire, I let rip with the 3 crossbowmen killing one FG drone, then the Chapter Mage dropping another 3 with her Fire Dart, before the Theist Priest killed another four with his Holy Fire. This allowed the 12 Men at Arms to charge in and wipe out the depleted unit, securing the centre objective


END of TURN 4

100 KIMGDOMS 4 VP's
 SPIRE                1 VP


TURN 4

I won priority an charged the Men at Arms into the FG drones engaged with the lone bowman, killing four...


The Theist Priest wasn't activating, just showing the Men at Arms moving off to the right...


The Militia Spearmen also charged in to the FG Drones...


But they are really poor in melee and dropped a single drone, though the drones faired as badly. not even killing the lone bowman...


A pair of Brutes advanced on, but the Chapter Mage unleashed 5 Fire Darts, dropping one straight away...


Sadly, the Priests Holy Fire was out of range so he marched up ready to bring divine retribution on the enemy in the next turn. The smaller unit of Men-at-Arms advanced up and took the objective...


The battlefield at the end of Turn 4, and the 100 Kingdoms were looking in firm control, despite the Pheromancer kicking in with his regeneration skills, healing up the FG Drones...

END of TURN 4

100 KINGDOMS 5 VP's

SPIRE 1 VP


TURN 5

Having won the roll off for priority again, the Theist Priest activated and rained down Holy Fire on the Marksmen Clones, scoring 8 hits and wiping the entire unit out in a blaze of righteous anger...



Sadly, my own hubris would come back to bite me with a vengeance. The Pheromancer healed up the Brute that was dead and my militia scored a single hit on the FG drones and they saved that... 


The High Executor then casually strolled on and fire a barrage of biotic hives at the Theist Priest, scoring 3 wounds that i failed to save, and the one roll of 6 doubled to cause 4 wounds in total, killing him outright in revenge for the Marksmen...


Then, despite splitting attacks between the Militia, lone bowman and Men at Arms, managed to drop half the Men at Arms, breaking them, who then failed all their resolve rolls and shattered, fleeing teh field...


This allowed the two Brutes a clear run at the Mage on the hill. They rolled the requisite 5+, ripping her apart in a flurry of blows and be close enough to claim the centre. I did bring on the Noble Lord, late to the party...


END of TURN 5 

100 KINGDOMS 6 VP's

SPIRE 3 VP's



TURN 6

Having won the priority on the previous two turns, it had to happen as Chris took the priority...


Ignoring the temptation of the Noble Lord, the two brutes motored up the hill and into the Men at Arms on the objective worth 3 to the Spire...


The powerful monsters simply ripped the Men at Arms apart, the two survivors resolve failing and they fled..


With the Brutes on the objective, the Noble lord had no choice but to charge them


Despite taking the high ground, it was an uphill struggle...


But he managed to cut one down and badly wound the other...


The Militia were reduced to half strength and the lone bowmen was finally despatched by a savage spear thrust...


Again, the Pheromancer lurking in the woods regenerated the dead Brute, scoring off the objective on the hill and healed up the FG drones to full strength

END of TURN 6

100 KINGDOMS 6 VP's

SPIRE 6 VP's


TURN 7

As the battle entered it's final stages, my Warlord was locked in a desperate struggle...


while Chris's Warlord was picking mushrooms and flowers in the woods, using their restorative powers to keep his force in the fight and swing the battle in his favour...


Having lost his remaining two comrades to the High Clone Executor, the lone Mercenary took aim and did manage to drive a bolt home and into the Executor...


And the Militia still managed to hold off the FG drones that kept re-animating...


On the Hill, having failed to gain any advantage, the Brutes savaged the Noble lord...


With the Brutes dominating the battlefield from the hill, the last remnants of the 100 Kingdoms force would flee the field...



END of TURN 8

 END OF GAME

100 KINGDOM 6 VP's

SPIRE 9 VP's

Aww man, I thought I had it in the bag!!! Ambushing the FG drones in the centre with concentrate fire, both mechanically, magically and spiritually gave me the advantage and I blew it by taking out the, admittedly deadly Marksmen Clones, when really I could have finished off the last wounded Brute.
 Chris got his regenerative skills off at the right time to revive his flagging forces and the Brutes surged into and through my forces. The FG Drones got so lucky with the dice against my Men at Arms but even then I had a 50% chance of saving but I totally fluffed it and they just opened the field for the Brutes. But fair play to Chris, that's a good balanced force and I think I'll need to add a couple of Knights and maybe drop the mage and 2nd Men at Arms unit...

If you're at any of the shows we're demoing at, please pop over and say hello and roll some dice. Para-Bellum have given us some starter boxes as support which we'll be raffling at the events...



Warfare 2021,  Ascot Race Course UK 

Beachhead Show, Bournemouth 2022